DamageObject
(Redirected from DO)
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< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
Syntax
[ObjectRefID].DamageObject Value:float
Or:
[ObjectRefID].DO Value:float
Example
CarRef.DamageObject 25.4
carRef.do 25.4
The car will take 25.4 points of damage.