Book

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Books do not have text that can be read by the player. Activating the book "teaches" an actor value. Meaning the actor value increase by a set amount.

  • ID: This is what it will be called in the editor. eg. BookSkillSmallGuns
  • Name: This is what it will be called in-game. eg. Guns and Bullets
  • Script: This is the script it is using, not all books need scripts.
  • Weight: This is what it will weigh in your inventory.
  • Value: This is how much it will sell for with a vendor.
  • Teaches: The actor value that is increased.
  • Inventory image: This is what it will look like in your pip-boy.
  • Message Icon: Unused.
  • Model: This is what it will look like in-game. eg. Clutter\Junk\BookGuns01.NIF
  • Destruction Data:
  • Can't Be Taken:
  • Quest Item:
  • Book Text: Unused.

Notes[edit | edit source]

  • When a book is "used" in the player's inventory, it will trigger any OnEquip blocks in the book's script (providing the Teaches field is set to NONE).