Difference between revisions of "Using kits"

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→‎Rolling your own: caps/punct consistency for lists.
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If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls:
If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls:
  * shaded on one side (for a floor/ceiling by a straight wall)
  * Shaded on one side (for a floor/ceiling by a straight wall).
  * shaded on opposite sides (corners)
  * Shaded on opposite sides (corners).
  * shaded on two adjacent sides (corridors)
  * Shaded on two adjacent sides (corridors).
  * shaded on three sides (ends of corridors)
  * Shaded on three sides (ends of corridors).
  * shaded on all four sides (cupboards, airlocks)
  * Shaded on all four sides (cupboards, airlocks).
  * unshaded (middle of a room)
  * Unshaded (middle of a room).
If convex corners are likely to be needed, then that would add another nine possibilities:
If convex corners are likely to be needed, then that would add another nine possibilities:
  * shaded on one side and one free corner
  * Shaded on one side and one free corner.
  * shaded on one side and the other free corner
  * Shaded on one side and the other free corner.
  * shaded on one side and both free corners
  * Shaded on one side and both free corners.
  * shaded on two adjacent sides and the free corner
  * Shaded on two adjacent sides and the free corner.
  * shaded on one corner
  * Shaded on one corner.
  * shaded on opposite corners
  * Shaded on opposite corners.
  * shaded on adjacent corners
  * Shaded on adjacent corners.
  * shaded on three corners
  * Shaded on three corners.
  * shaded on all corners
  * Shaded on all corners.
If your textures are directional, then that number could double or quadruple.
If your textures are directional, then that number could double or quadruple.


Walls will always need shading at the top and bottom, but will still need four types:
Walls will always need shading at the top and bottom, but will still need four types:
  * Unshaded
  * Unshaded.
  * Shaded to the left
  * Shaded to the left.
  * Shaded to the right
  * Shaded to the right.
  * Shaded on both sides.
  * Shaded on both sides.


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