Difference between revisions of "Using kits"
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→Rolling your own: caps/punct consistency for lists.
imported>DewiMorgan m (→Rolling your own: Adding to MP category.) |
imported>DewiMorgan (→Rolling your own: caps/punct consistency for lists.) |
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If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls: | If you do this, ceilings and floors will typically require six types, assuming you shade them a little towards the walls: | ||
* | * Shaded on one side (for a floor/ceiling by a straight wall). | ||
* | * Shaded on opposite sides (corners). | ||
* | * Shaded on two adjacent sides (corridors). | ||
* | * Shaded on three sides (ends of corridors). | ||
* | * Shaded on all four sides (cupboards, airlocks). | ||
* | * Unshaded (middle of a room). | ||
If convex corners are likely to be needed, then that would add another nine possibilities: | If convex corners are likely to be needed, then that would add another nine possibilities: | ||
* | * Shaded on one side and one free corner. | ||
* | * Shaded on one side and the other free corner. | ||
* | * Shaded on one side and both free corners. | ||
* | * Shaded on two adjacent sides and the free corner. | ||
* | * Shaded on one corner. | ||
* | * Shaded on opposite corners. | ||
* | * Shaded on adjacent corners. | ||
* | * Shaded on three corners. | ||
* | * Shaded on all corners. | ||
If your textures are directional, then that number could double or quadruple. | If your textures are directional, then that number could double or quadruple. | ||
Walls will always need shading at the top and bottom, but will still need four types: | Walls will always need shading at the top and bottom, but will still need four types: | ||
* Unshaded | * Unshaded. | ||
* Shaded to the left | * Shaded to the left. | ||
* Shaded to the right | * Shaded to the right. | ||
* Shaded on both sides. | * Shaded on both sides. | ||