Difference between revisions of "Tidbits"

370 bytes added ,  10:25, 30 December 2008
imported>Irontaxi
imported>Irontaxi
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  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
=== Aligning to the Z axis for idiots ===
A sure fire way to align static on the z axis is to simply double click the base object you wish to align to, enter its properties and copy that objects z axis value. then open the properties of the object you wish to align and paste it into that objects z axis data.
very useful if you find an object just out by a hair..--
Anonymous user