Difference between revisions of "Template Data"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Bnesmith
 
imported>JBurgess
(notice of known issue.)
 
Line 12: Line 12:
**Use Actor Effects: Use the Actor Effect of the ActorBase.
**Use Actor Effects: Use the Actor Effect of the ActorBase.
**Use Script: Uses the Script of the ActorBase
**Use Script: Uses the Script of the ActorBase
<blockquote>
'''GECK v1.1 Bug:'''When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list.  Otherwise the game will crash.
<br><br>
This issue may be fixed in future releases of the GECK.
</blockquote>


[[Category:Actors]]
[[Category:Actors]]

Latest revision as of 12:09, 12 December 2008

Template Data allows an Actor to be based off an existing NPC or Creature.

  • ActorBase: Select the Actor or Leveled Actor that this NPC or Creature will be based on. Check which value groups you want the actor to inherit:
    • Use Base Data: Use the data on main form.
    • Use Traits: Use the traits of the ActorBase.
    • Use Stats: Use the stats of the ActorBase.
    • Use Model: Use the model of the ActorBase.
    • Use Faction: Use the factions of the ActorBase.
    • Use AI Data: Use the AI Data of the ActorBase.
    • Use AI Packages: Use the AI Packages of the ActorBase.
    • Use Factions: Use the Factions of the ActorBase.
    • Use Actor Effects: Use the Actor Effect of the ActorBase.
    • Use Script: Uses the Script of the ActorBase

GECK v1.1 Bug:When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list. Otherwise the game will crash.

This issue may be fixed in future releases of the GECK.