Difference between revisions of "Template Data"
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imported>Bnesmith |
imported>JBurgess (notice of known issue.) |
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**Use Actor Effects: Use the Actor Effect of the ActorBase. | **Use Actor Effects: Use the Actor Effect of the ActorBase. | ||
**Use Script: Uses the Script of the ActorBase | **Use Script: Uses the Script of the ActorBase | ||
<blockquote> | |||
'''GECK v1.1 Bug:'''When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list. Otherwise the game will crash. | |||
<br><br> | |||
This issue may be fixed in future releases of the GECK. | |||
</blockquote> | |||
[[Category:Actors]] | [[Category:Actors]] |
Latest revision as of 12:09, 12 December 2008
Template Data allows an Actor to be based off an existing NPC or Creature.
- ActorBase: Select the Actor or Leveled Actor that this NPC or Creature will be based on. Check which value groups you want the actor to inherit:
- Use Base Data: Use the data on main form.
- Use Traits: Use the traits of the ActorBase.
- Use Stats: Use the stats of the ActorBase.
- Use Model: Use the model of the ActorBase.
- Use Faction: Use the factions of the ActorBase.
- Use AI Data: Use the AI Data of the ActorBase.
- Use AI Packages: Use the AI Packages of the ActorBase.
- Use Factions: Use the Factions of the ActorBase.
- Use Actor Effects: Use the Actor Effect of the ActorBase.
- Use Script: Uses the Script of the ActorBase
GECK v1.1 Bug:When using a leveled list as template, make sure you have a creature/NPC of level 1 in the list. Otherwise the game will crash.
This issue may be fixed in future releases of the GECK.