Difference between revisions of "Talk:Stats List"

982 bytes added ,  04:53, 13 November 2010
imported>Jedidia
imported>Henning
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
::--[[User:reinhart_menken|reinhart_menken]] 23:38, 14 December 2008 (EST)
::--[[User:reinhart_menken|reinhart_menken]] 23:38, 14 December 2008 (EST)


The derived Stat "ActionPoints" exists for the Player ONLY. GetActorvalue Actionpoints seems to return 0 for any other actor than the player, and modifying it on any other actor will make the script (or parts thereof) not execute. --[[User:Jedidia|Jedidia]] 07:34, 25 February 2009 (UTC)
== Greyed Out Stats ==
Why are some stats greyed out for certain NPCs. Eg. I was trying to modify Knight Sergeant Durgas skills but theyre apparently greyed, unticking the "Use Stats" solved this but they changed the SPECIAL values and I want to know why theyre greyed out. Thanks


The derived Stat "ActionPoints" exists for the Player ONLY. GetActorvalue Actionpoints seems to return 0 for any other actor than the player, and modifying it on any other actor will make the script (or parts thereof) not execute. --[[User:Jedidia|Jedidia]] 07:34, 25 February 2009 (UTC)
 
== Unlisted Stats ==
Does anyone know the syntax stat for the actor base breath value? I don't have the fallout3.esm here at work to open up in the G.E.C.K. and look for it.  It seems a few actor stats are missing.
::--[[User:TripsTitan|TripsTitan]] 14:24, 01 December 2009 (CST)
 
== Speed Multiplier problems ==
 
I've been messing a bit with perks in NV and wanted to create a perk that increases player's speed by 50% when his health drops below 20% - and I've encountered one problem... player's speed is not actually altered unless he will re-equip his armor after health drops to such value. Perhaps it should be noted somewhere? - [[User:ZuTheSkunk|ZuTheSkunk]] 08:53, 13 November 2010 (UTC)
Anonymous user