Difference between revisions of "Talk:Gun Spread Formula"

37 bytes added ,  11:02, 12 January 2009
imported>EscapedGoat
imported>EscapedGoat
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::So the condition term is allways zero, and with a skill of 100, the skill term is also zero. So if this is the correct formula, a skill of 100 effectively makes iron sights, crouching, walking AND running have ZERO effect on spread? (since those terms are multiplied with a zero term.)
::So the condition term is allways zero, and with a skill of 100, the skill term is also zero. So if this is the correct formula, a skill of 100 effectively makes iron sights, crouching, walking AND running have ZERO effect on spread? (since those terms are multiplied with a zero term.)
::Is it possible to alter the formula itself in the GECK? because this is really not a good implementation!
::Is it possible to alter the formula (beyond changing parameter values) itself in the GECK? because this is really not a good implementation!


::[[User:EscapedGoat|EscapedGoat]] 14:50, 12 January 2009 (UTC)
::--[[User:EscapedGoat|EscapedGoat]] 14:50, 12 January 2009 (UTC)


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