Difference between revisions of "Talk:Gun Spread Formula"

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462 bytes added ,  09:50, 12 January 2009
imported>EscapedGoat
imported>EscapedGoat
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:Also, please sign your comments in the future. Put <nowiki>~~~~</nowiki> after your text to do this. I added a signature to your last comment for historical purposes, but feel free to edit it to change it to <nowiki>~~~~</nowiki> so the real signature can be generated for your username.
:Also, please sign your comments in the future. Put <nowiki>~~~~</nowiki> after your text to do this. I added a signature to your last comment for historical purposes, but feel free to edit it to change it to <nowiki>~~~~</nowiki> so the real signature can be generated for your username.
:--[[User:SnakeChomp|SnakeChomp]] 21:14, 6 January 2009 (UTC)
:--[[User:SnakeChomp|SnakeChomp]] 21:14, 6 January 2009 (UTC)
::So the condition term is allways zero, and with a skill of 100, the skill term is also zero. So if this is the correct formula, a skill of 100 effectively makes iron sights, crouching, walking AND running have ZERO effect on spread? (since those terms are multiplied with a zero term.)
::Is it possible to alter the formula itself in the GECK? because this is really not a good implementation!
::[[User:EscapedGoat|EscapedGoat]] 14:50, 12 January 2009 (UTC)


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