Difference between revisions of "Talk:Gun Spread Formula"

3 bytes removed ,  06:09, 28 December 2008
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imported>Quetzilla
imported>Quetzilla
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<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)
<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)


:::Spread is effected in the game world as the ability to hold the gun straight.  If spread is high, the player's gun wobbles around on the view.  The lower the end result spread, the more stable the gun is on the screen (still wobbles, but the degree of wobble is lowered).  In combat, the effect is that when the player fires the gun, the gun isn't pointed directly at the crosshair, and is thus more likely to miss the target.  The effect matters more when the target is at range, as if the target is close, the deviation from the crosshair won't matter as much.
::Spread is effected in the game world as the ability to hold the gun straight.  If spread is high, the player's gun wobbles around on the view.  The lower the end result spread, the more stable the gun is on the screen (still wobbles, but the degree of wobble is lowered).  In combat, the effect is that when the player fires the gun, the gun isn't pointed directly at the crosshair, and is thus more likely to miss the target.  The effect matters more when the target is at range, as if the target is close, the deviation from the crosshair won't matter as much.
::::--[[User:Quetzilla|Quetzilla]] 10:08, 28 December 2008 (UTC)
::--[[User:Quetzilla|Quetzilla]] 10:08, 28 December 2008 (UTC)


== Formula still needs work ==
== Formula still needs work ==
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