Difference between revisions of "Talk:Gun Spread Formula"

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632 bytes added ,  05:08, 28 December 2008
imported>Haama
(→‎Clearer Formatting: Some thoughts)
imported>Quetzilla
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*I can't play the game yet (card on the way!), so it's unclear just what '''spread''' is - is it the chance to miss, does it only apply to scatter weapons like shotguns, does it stray with a chance to hit someone else or is it like Morrowind where a shot connects but "doesn't do any damage"?
*I can't play the game yet (card on the way!), so it's unclear just what '''spread''' is - is it the chance to miss, does it only apply to scatter weapons like shotguns, does it stray with a chance to hit someone else or is it like Morrowind where a shot connects but "doesn't do any damage"?
<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)
<br>--[[User:Haama|Haama]] 07:57, 28 December 2008 (UTC)
:::Spread is effected in the game world as the ability to hold the gun straight.  If spread is high, the player's gun wobbles around on the view.  The lower the end result spread, the more stable the gun is on the screen (still wobbles, but the degree of wobble is lowered).  In combat, the effect is that when the player fires the gun, the gun isn't pointed directly at the crosshair, and is thus more likely to miss the target.  The effect matters more when the target is at range, as if the target is close, the deviation from the crosshair won't matter as much.
::::--[[User:Quetzilla|Quetzilla]] 10:08, 28 December 2008 (UTC)


== Formula still needs work ==
== Formula still needs work ==
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