StopMagicShaderVisuals
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Stops playing the specified effect shader.
Syntax[edit | edit source]
Reference.StopMagicShaderVisuals EffectShaderID
Example[edit | edit source]
BuddyRef.StopMagicShaderVisuals Smoke01 BuddyRef.sms Smoke01
Notes[edit | edit source]
- There is no need to stop an effect shader that you called with a duration.
- If a Particle Shader utilizes Full Particle Birth Count, then this function will not forcefully stop the particles from emitting. This function will only stop a Particle Shader if it uses Persistent Particle Count.