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=='''Primary Statistics'''==
=='''Primary Statistics'''==
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10.
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10.
* Strength - Affects CarryWeight, MeleeWeapons, and MeleeDamage
* Strength - Affects CarryWeight, Unarmed, MeleeWeapons, and MeleeDamage
* Perception - Affects, Lockpick, Explosives, and EnergyWeapons
* Perception - Affects Medicine, Lockpick and Explosives
* Endurance - Affects Health, HealingRate, PoisonResistance, RadiationResistance, Unarmed, Big Guns (''Fallout 3'') and Survival (''Fallout: New Vegas'')
* Endurance - Affects Health, HealingRate, PoisonResistance and RadiationResistance
* Charisma - Affects Barter and Speech
* Charisma - Affects Barter and Speech
* Intelligence - Affects Science, Repair, Medicine, and number of skill points per level.
* Intelligence - Affects Science, Repair, Medicine and Explosives
* Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas'').  In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed.
* Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas'').  In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed.
* Luck - Affects CriticalChance, all Skills
* Luck - Affects CriticalChance, all Skills

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