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=='''Primary Statistics'''== | =='''Primary Statistics'''== | ||
S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10. | S.P.E.C.I.A.L. is the fundamental character system of Fallout. The base values are entered for each NPC or creature in the AI tab in the GECK. These values range from 0 to 10. | ||
* Strength - Affects CarryWeight, MeleeWeapons, and MeleeDamage | * Strength - Affects CarryWeight, Unarmed, MeleeWeapons, and MeleeDamage | ||
* Perception - Affects, Lockpick | * Perception - Affects Medicine, Lockpick and Explosives | ||
* Endurance - Affects Health, HealingRate, PoisonResistance | * Endurance - Affects Health, HealingRate, PoisonResistance and RadiationResistance | ||
* Charisma - Affects Barter and Speech | * Charisma - Affects Barter and Speech | ||
* Intelligence - Affects Science, Repair, Medicine | * Intelligence - Affects Science, Repair, Medicine and Explosives | ||
* Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas''). In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed. | * Agility - Affects ActionPoints, Sneak, SmallGuns (''Fallout 3'') and Guns (''Fallout: New Vegas''). In ''Fallout: New Vegas'' this also affects reload speed and draw/holster speed. | ||
* Luck - Affects CriticalChance, all Skills | * Luck - Affects CriticalChance, all Skills |