Difference between revisions of "StartQuest"
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==Notes== | ==Notes== | ||
* Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded. | |||
* Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is reloaded. | |||
==See Also== | ==See Also== | ||
[[StopQuest]] | *[[StopQuest]] | ||
*[[GetQuestRunning]] | |||
*Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/StartQuest StartQuest]. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Quest Functions]] | [[Category:Quest Functions]] | ||
[[Category:Quest Functions (GECK 1.1)]] |
Latest revision as of 23:12, 23 July 2010
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Starts the quest, which means:
- Any attached dialogue will be enabled.
- The quest script, if any, will begin running.
Syntax
StartQuest questname:EditorID
Examples
StartQuest SQ09
Starts the quest with the EditorID of SQ09
Notes
- Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.
See Also
- StopQuest
- GetQuestRunning
- Link to TES4 Construction Set Wiki: StartQuest.