Difference between revisions of "StartQuest"

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==Notes==
==Notes==
 
* Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.
* Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the game is reloaded.  


==See Also==
==See Also==
[[StopQuest]] [[GetQuestRunning]]
*[[StopQuest]]
*[[GetQuestRunning]]
*Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/StartQuest StartQuest].


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Quest Functions]]
[[Category:Quest Functions]]
[[Category:Quest Functions (GECK 1.1)]]

Latest revision as of 23:12, 23 July 2010

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Starts the quest, which means:

  • Any attached dialogue will be enabled.
  • The quest script, if any, will begin running.

Syntax

[help]
StartQuest questname:EditorID

Examples

StartQuest SQ09 

Starts the quest with the EditorID of SQ09

Notes

  • Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.

See Also