Difference between revisions of "StartQuest"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
Line 22: Line 22:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Quest Functions]]
[[Category:Quest Functions]]
[[Category:Quest Functions (GECK 1.0)]]
[[Category:Quest Functions (GECK 1.1)]]

Revision as of 14:19, 15 August 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Starts the quest, which means:

  • Any attached dialogue will be enabled.
  • The quest script, if any, will begin running.

Syntax

[help]
StartQuest questname:EditorID

Examples

StartQuest SQ09 

Starts the quest with the EditorID of SQ09

Notes

  • Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.

See Also