Difference between revisions of "StartQuest"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
Line 22: | Line 22: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Quest Functions]] | [[Category:Quest Functions]] | ||
[[Category:Quest Functions (GECK 1. | [[Category:Quest Functions (GECK 1.1)]] |
Revision as of 14:19, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Starts the quest, which means:
- Any attached dialogue will be enabled.
- The quest script, if any, will begin running.
Syntax
StartQuest questname:EditorID
Examples
StartQuest SQ09
Starts the quest with the EditorID of SQ09
Notes
- Avoid calling this function to start a quest which is already running. If there is a script attached to the quest, any variables will be reset to 0 when the saved game is reloaded.
See Also
- StopQuest
- GetQuestRunning
- Link to TES4 Construction Set Wiki: StartQuest.