Difference between revisions of "SkipAnim"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Omzy
m
imported>Pkleiss
 
(4 intermediate revisions by 3 users not shown)
Line 2: Line 2:


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/SkipAnim SkipAnim].
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/SkipAnim SkipAnim].
This function appears to be broken for Fallout 3. In testing it causes all actors it is called upon to become permanently frozen, even after the SkipAnim ends.


==See Also==
==See Also==
Line 7: Line 9:
*[[PlayGroup]]
*[[PlayGroup]]
*[[PlayIdle]]
*[[PlayIdle]]
*[[AnimGroup]]
*[[AnimGroups]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Animation Functions]]
[[Category:Animation Functions]]
[[Category:Animation Functions (GECK 1.1)]]

Latest revision as of 14:59, 2 August 2010

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Link to TES4 Construction Set Wiki: SkipAnim.

This function appears to be broken for Fallout 3. In testing it causes all actors it is called upon to become permanently frozen, even after the SkipAnim ends.

See Also[edit | edit source]