Difference between revisions of "ShowMessage"

19 bytes added ,  19:08, 24 December 2008
m
note goes under notes
imported>Henning
imported>Quetzilla
m (note goes under notes)
Line 1: Line 1:
=='''Description'''==
=='''Description'''==
'''ShowMessage''' is used to display messages to the player. The message itself is an editor object that contains all the data: display text, type of message, buttons.
'''ShowMessage''' is used to display messages to the player. The message itself is an editor object that contains all the data: display text, type of message, buttons.
This command replaces the "Message" Function of Oblivion and morrowind.


=='''Syntax'''==
=='''Syntax'''==
Line 8: Line 6:


=='''Notes'''==
=='''Notes'''==
* This command replaces the "Message" and "MessageBox" functions of Oblivion and Morrowind.
* Buttons are part of the Message form. If no buttons are specified on a MessageBox type message, a default "OK" button will be displayed.
* Buttons are part of the Message form. If no buttons are specified on a MessageBox type message, a default "OK" button will be displayed.
* Message Type on the Message determines whether we are displaying a "message" (upper right corner, single line of text, doesn't interrupt the game) or a "message box" (center of the screen, game stops until the player presses one of the buttons).
* Message Type on the Message determines whether we are displaying a "message" (upper right corner, single line of text, doesn't interrupt the game) or a "message box" (center of the screen, game stops until the player presses one of the buttons).
Anonymous user