SetActorFullName

From the Fallout3 GECK Wiki
Revision as of 15:33, 11 February 2013 by imported>Overseer108 (Undo revision 19029 by Henning (talk). It was a dumb work.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Syntax:

SetActorFullName MessageID

Example:

SetActorFullName NamedActorHarold


Changes the actor's name (display name) to the title (not the text) of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.

Notes[edit | edit source]

  • SetActorFullName can also be used on a talking activator.