Difference between revisions of "Scripting Tutorial: Working with FormLists"

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FormLists were originally created to serve a variety of purposes (See [[FormList]]). The creators of FOSE developed a handful of new functions that allow easy script manipulation of FormLists. These functions made FormLists much more powerful, giving them the all the functionalities of the List programming construct found in almost all high level programming languages.
FormLists were originally created to serve a variety of purposes (See [[FormList]]). The creators of FOSE developed a handful of new functions that allow easy script manipulation of FormLists. These functions made FormLists much more powerful, giving them the all the functionalities of the List programming construct found in almost all high level programming languages.
In this tutorial, you may see forms described as base forms and reference forms. The difference between the two is that base forms are the object templates from the editor (like a class in C++) and reference forms are instances of these object templates (like an instance of a class). Both base forms and reference forms contain a FormID, so most list functions will not discriminate between the two. However, some list functions may only accept one type as a parameter. See the individual function definitions for more information.


==FormList Functions==
==FormList Functions==
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==Modifying FormLists==
==Modifying FormLists==
*create a list: can you do this dynamically? (just create it in the editor first)
The following sections detail some common list operations you might want to perform on your FormLists.
 
===Creating a List===
FormLists must be created in the GECK, as there are no functions at this time to generate them from scripts.
*Navigate in the Object Window to Miscellaneous -> Form List.
*Right click, select New.
*Enter an ID for your FormList.


*adding forms to the list (which index do they start at if unspecified?)
===Adding Forms to a List===
**ListAddForm
You can add base forms
*ListAddForm
**ref.ListAddReference
**ref.ListAddReference



Revision as of 10:38, 3 August 2009

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This article is a WIP. I'll try to finish it in the next few days.--Omzy 00:50, 1 August 2009 (UTC)

IMPORTANT

You will need Fallout Script Extender (FOSE) for this tutorial.

Introduction

With the development of the GECK came several new object types and functions that were not seen in previous versions of Bethesda's game construction kits. One of the new object types that was added is called a FormList. A FormList is, naturally, a list of FormIDs of objects from the editor.

FormLists were originally created to serve a variety of purposes (See FormList). The creators of FOSE developed a handful of new functions that allow easy script manipulation of FormLists. These functions made FormLists much more powerful, giving them the all the functionalities of the List programming construct found in almost all high level programming languages.

In this tutorial, you may see forms described as base forms and reference forms. The difference between the two is that base forms are the object templates from the editor (like a class in C++) and reference forms are instances of these object templates (like an instance of a class). Both base forms and reference forms contain a FormID, so most list functions will not discriminate between the two. However, some list functions may only accept one type as a parameter. See the individual function definitions for more information.

FormList Functions

This table lists the FormList functions currently available to modders:

From the GECK From FOSE
AddFormToFormList ListAddForm
IsInList ListAddReference
IsWeaponInList ListRemoveForm
ListRemoveNthForm
ListReplaceForm
ListReplaceNthForm
ListGetNthForm
ListGetFormIndex
ListGetCount

Modifying FormLists

The following sections detail some common list operations you might want to perform on your FormLists.

Creating a List

FormLists must be created in the GECK, as there are no functions at this time to generate them from scripts.

  • Navigate in the Object Window to Miscellaneous -> Form List.
  • Right click, select New.
  • Enter an ID for your FormList.

Adding Forms to a List

You can add base forms

  • ListAddForm
    • ref.ListAddReference
  • removing forms from the list
    • ListRemoveForm
    • ListRemoveNthForm
  • replacing forms in the list
    • ListReplaceForm
    • ListReplaceNthForm
  • getting forms from the list
    • ListGetForm
    • ListGetNthForm
  • getting form information
    • ListGetFormIndex
    • ListGetCount

Lists of Lists...What?

As it would seem, a FormList is also an object in the editor, which has its own FormID. That makes a FormList a Form. What this means is that FormLists can contain other FormLists. This may seem a bit confusing if you've never learned any mid-level programming before, so lets look at the following script and see what it does:

(script here)

(add more scripting tricks/uses)