SayToDone
OverviewEdit
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:Edit
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:Edit
Begin GameMode If DoTalk == 1 && Talking == 0 Say SpeechTopic ; set Talking variable to indicate that I'm talking Set Talking to 1 EndIf End Begin SayToDone SpeechTopic ; clear Talking variable to indicate that I'm done talking Set Talking to 0 End