Difference between revisions of "Projectile"
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|Beam | |Beam | ||
|Projectile used for energy/beam weapons | |Projectile used for energy/beam weapons, will instantly hit regardless of projectile speed | ||
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|Flame | |Flame | ||
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***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ||
*'''Hitscan:''' If checked, | *'''Hitscan:''' If checked, the projectile will instantly ray-trace whether the target is impacted or not without performing in-flight collision detection and ballistic simulation. The damage will still be delayed according to the projectile speed versus the distance to the target. | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | **'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | ||
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*'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence). | *'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence). | ||
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | *'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | ||
== Notes == | |||
* If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game at all times, rather than just in VATS. | |||
* Regardless of the '''Hitscan''' setting, full ballistic flight modelling is always performed in VATS. | |||
[[Category:Special Effect]] | [[Category:Special Effect]] |