Difference between revisions of "Projectile"
→Notes
imported>SnakeChomp (→Projectile Dialog: Gravity) |
imported>JT (→Notes) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 20: | Line 20: | ||
|- | |- | ||
|Beam | |Beam | ||
|Projectile used for energy/beam weapons | |Projectile used for energy/beam weapons, will instantly hit regardless of projectile speed | ||
|- | |- | ||
|Flame | |Flame | ||
Line 35: | Line 35: | ||
*'''Sound Level:''' Volume of sound (Loud, Normal, Silent). Used in detection calculations. | *'''Sound Level:''' Volume of sound (Loud, Normal, Silent). Used in detection calculations. | ||
*'''Speed:''' Velocity of the projectile. | *'''Speed:''' Velocity of the projectile. | ||
*'''Gravity:''' How much gravity has an effect on the projectile | *'''Gravity:''' How much gravity has an effect on the projectile. | ||
*'''Range:''' Maximum distance the projectile will fire (or be tracked). | *'''Range:''' Maximum distance the projectile will fire (or be tracked). | ||
*'''Impact Force:''' Sets the strength of the force of the projectile. | *'''Impact Force:''' Sets the strength of the force of the projectile. | ||
Line 50: | Line 50: | ||
***'''Timer:''' The time that must transpire before explosion occurs. | ***'''Timer:''' The time that must transpire before explosion occurs. | ||
***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' | ***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ||
*'''Hitscan:''' If checked, | *'''Hitscan:''' If checked, the projectile will instantly ray-trace whether the target is impacted or not without performing in-flight collision detection and ballistic simulation. The damage will still be delayed according to the projectile speed versus the distance to the target. | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | **'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | ||
Line 59: | Line 59: | ||
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | *'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | ||
== Notes == | |||
* If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game at all times, rather than just in VATS. | |||
* Regardless of the '''Hitscan''' setting, full ballistic flight modelling is always performed in VATS. | |||
[[Category:Special Effect]] | [[Category:Special Effect]] |