Difference between revisions of "Object palette"

32 bytes added ,  12:18, 20 July 2009
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imported>Henning
imported>Garin
 
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*Rename objects so they make sense to you
*Rename objects so they make sense to you
*Save/Load different palettes<br><br>
*Save/Load different palettes<br><br>
'''The Object Palette can be found in the GECK under World(Top menu bar, next to File, Edit and View) -> Object Palette Editing (Second to last section)'''<br> <BR>
'''The Object Palette can be found in the GECK under World (Top menu bar, next to File, Edit and View) -> Object Palette Editing (Second to last section)'''<br> <BR>
'''To place objects using the object palette:''' Hold ctrl+alt and click on the surface where you want to place the object. The highlighted object in the object palette will get placed.
'''To place objects using the object palette:''' Hold ctrl+alt and click on the surface where you want to place the object. The highlighted object in the object palette will get placed.
=Object Palette Fields=
=Object Palette Fields=
<br>[[Image:BloodOPAL.jpg|thumb|center|550px|Example Object Palette.]]<br>
<br>[[Image:BloodOPAL.jpg|frame|center|Example Object Palette.]]<br>
Here is a basic description for all of the fields and buttons on the object palette.
Here is a basic description for all of the fields and buttons on the object palette.
*'''Palette Objects''' - Drag and drop objects into this field from the object window. You will be able to quickly place these objects in the world later on.
*'''Palette Objects''' - Drag and drop objects into this field from the object window. You will be able to quickly place these objects in the world later on.
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*'''Object''' - Change the object that the palette uses when associated with that particular name.
*'''Object''' - Change the object that the palette uses when associated with that particular name.
*'''Angle''' - Rotates the object along the X, Y and Z axes. Measured in degrees.
*'''Angle''' - Rotates the object along the X, Y and Z axes. Measured in degrees.
*'''Sink''' - Positive numbers cause the object to sink below the ground plane, negatve numbers cause the object to float.
*'''Sink''' - Positive numbers cause the object to sink below the ground plane, negative numbers cause the object to float.
<blockquote> Tip: Any "poster" type of objects like paper, bloodstains, and graffitti should float above the ground plane by 1 unit to avoid texture flickering.</blockquote>
<blockquote> Tip: Any "poster" type of objects like paper, bloodstains, and graffitti should float above the ground plane by 1 unit to avoid texture flickering.</blockquote>
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=Filling Your Object Palette=
=Filling Your Object Palette=
For this example, we are going to make an object palette that consists of various blood spatters. Many of the art pieces found their way into strange directories, and blood spatters are one of them. To find these blood spatters, we are going to go to the Object Window -> World Objects -> Static -> Clutter -> QuestItems. Then look through all of those items for objects that start with Vault87Blood. That's a pretty remote place to find blood spatters, but once they are in the object palette, you can find them again easily. Highlight everything that starts with Vault87Blood, and then drag them into the white Object Palette field.<BR>
For this example, we are going to make an object palette that consists of various blood spatters. Many of the art pieces found their way into strange directories, and blood spatters are one of them. To find these blood spatters, we are going to go to the Object Window -> World Objects -> Static -> Clutter -> QuestItems. Then look through all of those items for objects that start with Vault87Blood. That's a pretty remote place to find blood spatters, but once they are in the object palette, you can find them again easily. Highlight everything that starts with Vault87Blood, and then drag them into the white Object Palette field.<BR>
[[Image:OPALTutObj.jpg|thumb|center|550px|Drag and drop all of these into your object palette.]]
[[Image:OPALTutObj.jpg|frame|center|Drag and drop all of these into your object palette.]]
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Alternately, you could type "blood" into the Object Window's filter and then select "All" at the bottom. This will find every object in the game with "blood" in its editor ID. This will find a few more interesting objects, such as FXDrippingBlood01, 02 and 03. Drag those into the Object Palette as well.<BR>
Alternately, you could type "blood" into the [[Object Window]]'s filter and then select "All" at the bottom. This will find every object in the game with "blood" in its editor ID. This will find a few more interesting objects, such as FXDrippingBlood01, 02 and 03. Drag those into the Object Palette as well.<BR>
[[Image:OPALTutObj2.jpg|thumb|center|550px|You can add different types of objects to the palette.]]
[[Image:OPALTutObj2.jpg|frame|center|You can add different types of objects to the palette.]]
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<br><br>
There also happens to be a few blood objects with "stain" in the Editor ID, so we can use the filter to find and add them as well. Now that you have an object palette with some nice, bloody stuff inside, now would be a good time to save it. Press the Save button in the Object Palette window, and give your new palette a name.<br>  
There also happens to be a few blood objects with "stain" in the Editor ID, so we can use the filter to find and add them as well. Now that you have an object palette with some nice, bloody stuff inside, now would be a good time to save it. Press the Save button in the Object Palette window, and give your new palette a name.<br>  
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=Modifying Objects in the Palette=
=Modifying Objects in the Palette=
Now that we have some objects in the palette, it's time to set them up so that they get placed how we want. In the example shown, I've modified the object "Vault87Blood07" so that it will do a few different things. You will want to set up all of the objects similarly.<br>[[Image:BloodOPAL.jpg|thumb|center|550px|Vault87Blood07 has been renamed to "Bloody Handprint".]]<br><br>
Now that we have some objects in the palette, it's time to set them up so that they get placed how we want. In the example shown, I've modified the object "Vault87Blood07" so that it will do a few different things. You will want to set up all of the objects similarly.<br>[[Image:BloodOPAL.jpg|frame|center|Vault87Blood07 has been renamed to "Bloody Handprint".]]<br><br>


*Renamed the object to "Bloody Handprint" so it's easier to identify in the palette. (This does not change the base object in any way, so it won't mess up the game somehow.)
*Renamed the object to "Bloody Handprint" so it's easier to identify in the palette. (This does not change the base object in any way, so it won't mess up the game somehow.)
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=Available Palettes=
=Available Palettes=
The following Bethesda supplied and user compiled palette collections are available:
The following Bethesda supplied and user compiled palette collections are available:
* Banners, Posters and Chairs - 3 .opl's correctly oriented and renamed for quick placement. [http://geck.bethsoft.com/images/2/2d/PostersAndChairs.rar]
* '''Banners, Posters and Chairs''' - 3 .opl's correctly oriented and renamed for quick placement. [http://geck.bethsoft.com/images/2/2d/PostersAndChairs.rar]
* Blood - a Bethesda supplied .opl containing gore. [http://geck.bethsoft.com/images/f/fb/Blood.opl]
* '''Blood''' - a Bethesda supplied .opl containing gore. [http://geck.bethsoft.com/images/f/fb/Blood.opl]
* Large Office Clutter - a Bethesda supplied .opl for large office clutter. [http://geck.bethsoft.com/images/3/34/OfficeBigClutter.opl]
* '''Large Office Clutter''' - a Bethesda supplied .opl for large office clutter. [http://geck.bethsoft.com/images/3/34/OfficeBigClutter.opl]
* Lights - a Bethesda supplied .opl for vault lighting. [http://geck.bethsoft.com/images/9/90/Vaultlightingtutorial.opl]
* '''Lights''' - a Bethesda supplied .opl for vault lighting. [http://geck.bethsoft.com/images/9/90/Vaultlightingtutorial.opl]
* Raider Camp Clutter - a Bethesda supplied .opl for raider camp clutter. [http://geck.bethsoft.com/images/a/a9/RaiderCampClutter.opl]
* '''Raider Camp Clutter''' - a Bethesda supplied .opl for raider camp clutter. [http://geck.bethsoft.com/images/a/a9/RaiderCampClutter.opl]
* Random Clutter - a Bethesda supplied .opl for random clutter. [http://geck.bethsoft.com/images/2/24/RandomClutter.opl]
* '''Random Clutter''' - a Bethesda supplied .opl for random clutter. [http://geck.bethsoft.com/images/2/24/RandomClutter.opl]
* Rusted Medical Clutter - a Bethesda supplied .opl for rusted medical clutter. [http://geck.bethsoft.com/images/e/e4/RustedMedicalClutter.opl]
* '''Rusted Medical Clutter''' - a Bethesda supplied .opl for rusted medical clutter. [http://geck.bethsoft.com/images/e/e4/RustedMedicalClutter.opl]
* Rusted Vault - a Bethesda supplied .opl for a rusted vault. [http://geck.bethsoft.com/images/9/9a/VaultRusted.opl]
* '''Rusted Vault''' - a Bethesda supplied .opl for a rusted vault. [http://geck.bethsoft.com/images/9/9a/VaultRusted.opl]
See the [[Talk:Object palette#Community Supplied Object Palettes|talk page]] for more palettes.
See the [[Talk:Object palette#Community Supplied Object Palettes|talk page]] for more palettes.
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