Difference between revisions of "Navmesh Creation Workflow"

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===How Cover Affects AI===
===How Cover Affects AI===
*A fleeing NPC/Creature can use cover as a place to hide. They will often crouch behind a cover area.
*A fleeing NPC/Creature can use cover as a place to hide. They will often crouch behind a cover area.
*A fighting NPC/Creature can use cover to hide behind in-between firing ranged attacks, especially when loading.
*A fighting NPC/Creature can use cover to hide behind in-between firing ranged attacks, especially when reloading.
*A fighting NPC/Creature using ranged attacks will prefer to stand behind waist-high cover when firing.
*A fighting NPC/Creature using ranged attacks will prefer to stand behind waist-high cover when firing.
*An ambushing NPC/Creature may look for cover when hiding, before the ambush.
*An ambushing NPC/Creature may look for cover when hiding before the ambush.


==Path Marking==
==Path Marking==
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