Difference between revisions of "Markers"
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imported>Qazaaq m (unfinished) |
imported>Magnoparfum |
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'''Markers''' are objects that can be dragged into the scene for the following purposes... | |||
'''Markers''' objects that can be dragged into the scene for the following purposes... | |||
*'''Arrow Marker''' | They are found in the Object Window under "Static". | ||
*'''COCMarkerHeading''' | |||
*'''Collision Marker''' | *'''Arrow Marker:''' Unused(?) | ||
*'''MapMarker''' | *'''COCMarkerHeading:''' Defines the placement and direction when the player COCs to the cell. | ||
*'''North Marker''' Defines a direction as north in a World Space. | *'''Collision Marker:''' Cannot be dragged into the Render window. Use the Collision creation buttons to create collision instead. | ||
*'''Portal Marker''' | *'''MapMarker:''' Defines a location on the world map. | ||
*'''Radiation Marker''' | *'''North Marker:''' Defines a direction as north in a World Space. | ||
*'''Room Marker''' | *'''Portal Marker:''' Cannot be dragged into the Render window. Use the '''Draw A Portal''' button to create Portals instead. | ||
*'''XMarker:''' | *'''Radiation Marker:''' Defines a location for radiation. Double click the marker in the render window, and, under the Extra tab, change ''Radiation'' variable to set the radiation per second gained at the marker's location; change the ''Radius'' to set how far out radiation gain starts to occur | ||
*'''XMarkerHeading:''' | *'''Room Marker:''' Cannot be dragged into the Render window. Use the '''Create Room Bound''' button to create rooms instead. | ||
*'''XMarker:''' Usually used for AI packages in determining how far away from a location they can perform certain actions, or how close they need to be before they will carry out the action. | |||
*'''XMarkerHeading:''' Usually used by AI packages to determine standing location and heading if carrying out a package that requires it. | |||
Latest revision as of 12:13, 24 August 2019
Markers are objects that can be dragged into the scene for the following purposes...
They are found in the Object Window under "Static".
- Arrow Marker: Unused(?)
- COCMarkerHeading: Defines the placement and direction when the player COCs to the cell.
- Collision Marker: Cannot be dragged into the Render window. Use the Collision creation buttons to create collision instead.
- MapMarker: Defines a location on the world map.
- North Marker: Defines a direction as north in a World Space.
- Portal Marker: Cannot be dragged into the Render window. Use the Draw A Portal button to create Portals instead.
- Radiation Marker: Defines a location for radiation. Double click the marker in the render window, and, under the Extra tab, change Radiation variable to set the radiation per second gained at the marker's location; change the Radius to set how far out radiation gain starts to occur
- Room Marker: Cannot be dragged into the Render window. Use the Create Room Bound button to create rooms instead.
- XMarker: Usually used for AI packages in determining how far away from a location they can perform certain actions, or how close they need to be before they will carry out the action.
- XMarkerHeading: Usually used by AI packages to determine standing location and heading if carrying out a package that requires it.