Difference between revisions of "Markers"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Qazaaq
m (unfinished)
imported>Magnoparfum
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Unfinished}}
'''Markers''' are objects that can be dragged into the scene for the following purposes...
'''Markers''' objects that can be dragged into the scene for the following purposes...


*'''Arrow Marker'''
They are found in the Object Window under "Static".
*'''COCMarkerHeading'''
 
*'''Collision Marker'''
*'''Arrow Marker:''' Unused(?)
*'''MapMarker'''
*'''COCMarkerHeading:''' Defines the placement and direction when the player COCs to the cell.
*'''North Marker''' Defines a direction as north in a World Space.
*'''Collision Marker:''' Cannot be dragged into the Render window. Use the Collision creation buttons to create collision instead.
*'''Portal Marker'''
*'''MapMarker:''' Defines a location on the world map.
*'''Radiation Marker'''
*'''North Marker:''' Defines a direction as north in a World Space.
*'''Room Marker'''
*'''Portal Marker:''' Cannot be dragged into the Render window. Use the '''Draw A Portal''' button to create Portals instead.
*'''XMarker:'''
*'''Radiation Marker:''' Defines a location for radiation. Double click the marker in the render window, and, under the Extra tab, change ''Radiation'' variable to set the radiation per second gained at the marker's location; change the ''Radius'' to set how far out radiation gain starts to occur
*'''XMarkerHeading:''' Defines the placement and direction when the player COCs to the cell.
*'''Room Marker:''' Cannot be dragged into the Render window. Use the '''Create Room Bound''' button to create rooms instead.
*'''XMarker:''' Usually used for AI packages in determining how far away from a location they can perform certain actions, or how close they need to be before they will carry out the action.
*'''XMarkerHeading:''' Usually used by AI packages to determine standing location and heading if carrying out a package that requires it.





Latest revision as of 12:13, 24 August 2019

Markers are objects that can be dragged into the scene for the following purposes...

They are found in the Object Window under "Static".

  • Arrow Marker: Unused(?)
  • COCMarkerHeading: Defines the placement and direction when the player COCs to the cell.
  • Collision Marker: Cannot be dragged into the Render window. Use the Collision creation buttons to create collision instead.
  • MapMarker: Defines a location on the world map.
  • North Marker: Defines a direction as north in a World Space.
  • Portal Marker: Cannot be dragged into the Render window. Use the Draw A Portal button to create Portals instead.
  • Radiation Marker: Defines a location for radiation. Double click the marker in the render window, and, under the Extra tab, change Radiation variable to set the radiation per second gained at the marker's location; change the Radius to set how far out radiation gain starts to occur
  • Room Marker: Cannot be dragged into the Render window. Use the Create Room Bound button to create rooms instead.
  • XMarker: Usually used for AI packages in determining how far away from a location they can perform certain actions, or how close they need to be before they will carry out the action.
  • XMarkerHeading: Usually used by AI packages to determine standing location and heading if carrying out a package that requires it.