Difference between revisions of "KillActor"

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imported>Cipscis
(Updated to function template, added note about SetScale (full scale of bug not currently known))
imported>Ez0n3
 
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   |origin = GECK1
   |origin = GECK1
   |summary = [[KillActor]] kills the calling actor and takes three optional parameters to set who killed it, which limb to dismember, and the cause of death.  See [[GetCauseofDeath]] for death values.
   |summary = [[KillActor]] kills the calling actor and takes three optional parameters to set who killed it, which limb to dismember, and the cause of death.  See [[GetCauseofDeath]] for death values.
  |name = KillActor
   |alias = Kill
   |alias = Kill
   |referenceType = Actor
   |referenceType = Actor
Line 46: Line 47:


*Actors under the effect of [[SetScale]] may remain unaffected by [[KillActor]]
*Actors under the effect of [[SetScale]] may remain unaffected by [[KillActor]]
*[[KillActor]] can be called on dead actors to dismember limbs


==See Also==
==See Also==
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*[[Body Part]]
*[[Body Part]]
*[[ActorValue]]
*[[ActorValue]]
*[[ResurrectActor]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 09:39, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: Kill.

A function included in the GECK version 1.1.0.36.

Description

KillActor kills the calling actor and takes three optional parameters to set who killed it, which limb to dismember, and the cause of death. See GetCauseofDeath for death values.

Syntax

[help]
Actor.KillActor Killer:ref DismemberLimb:int CauseOfDeath:int 

Or:

Actor.Kill Killer:ref DismemberLimb:int CauseOfDeath:int

Notes

  • Use some dummy NPC (e.g. CG01DadREF) for Killer param if you don't care who killed him and just want to use the other optional parameters. (Do NOT use player since that will cause "limb crippled" messages to be displayed.)
  • When a Body Part is dismembered, all Severable/Explodable body parts that share its assigned ActorValue will also be dismembered.
  • If a body part is not checked as Explodable, neither it nor any body parts that share its ActorValue will explode when dismembered.
  • Dismember body part Locations [as of 12/12/08]
    • 0 - Torso
    • 1 - Head1
    • 2 - Head2
    • 3 - LeftArm1
    • 4 - LeftArm2
    • 5 - RightArm1
    • 6 - RightArm2
    • 7 - LeftLeg1
    • 8 - LeftLeg2
    • 9 - LeftLeg3
    • 10 - RightLeg1
    • 11 - RightLeg2
    • 12 - RightLeg3
    • 13 - Brain
    • 14 - Weapon
  • KillActor can be called on dead actors to dismember limbs

See Also