IsWeaponOut

Revision as of 13:11, 12 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))

Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.

Syntax

ActorID.IsWeaponOut

Notes

  • The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
  • IsWeaponOut will always return 0 for Creatures without a weapon.

See Also