IsWeaponOut

Revision as of 05:13, 24 December 2008 by imported>Cipscis (Not too sure about the terminology in the first note)

Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.

Syntax

ActorID.IsWeaponOut

Notes

  • The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
  • IsWeaponOut will always return 0 for Creatures without a weapon.

See Also