Difference between revisions of "IsWeaponOut"

370 bytes added ,  05:13, 24 December 2008
Not too sure about the terminology in the first note
imported>Haama
m (Removing space to prevent sorting bug)
imported>Cipscis
(Not too sure about the terminology in the first note)
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Returns 1 if the actor currently has a weapon out.
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
 
=='''Syntax'''==
ActorID.IsWeaponOut
 
=='''Notes'''==
*The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node.  For NPCs without a weapon, this is at the end of the equip/unequip animations.
*IsWeaponOut will always return 0 for Creatures without a weapon.
 
=='''See Also'''==
*[[GetWeaponAnimType]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
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