Difference between revisions of "IsSwimming"
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Returns 1 if the actor is | {{Function | ||
|CSWikiPage = IsSwimming | |||
|origin = GECK1 | |||
|summary = Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming. | |||
|returnType = int | |||
|referenceType = Actor | |||
|example = BuddyRef.IsSwimming | |||
Returns 1 if BuddyRef is swimming, and 0 if BuddyRef is not swimming. | |||
}} | |||
==Notes== | |||
<ul> | |||
<li> | |||
[[IsSwimming]] will always return 0 if called on the player. | |||
</li> | |||
<li> | |||
If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate: | |||
<pre>if GetPos Z < 10500</pre> | |||
Note that this approach, unlike [[IsSwimming]], will work perfectly on the player. | |||
</li> | |||
</ul> | |||
Revision as of 21:53, 7 May 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsSwimming.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.
Syntax
(int) Actor.IsSwimming
Example
BuddyRef.IsSwimming
Returns 1 if BuddyRef is swimming, and 0 if BuddyRef is not swimming.
Notes
- IsSwimming will always return 0 if called on the player.
-
If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate:
if GetPos Z < 10500
Note that this approach, unlike IsSwimming, will work perfectly on the player.