Difference between revisions of "Gun Spread Formula"

107 bytes added ,  20:25, 14 January 2009
Arm Penalty for one/two handed weapons
imported>SnakeChomp
(→‎Notes: Remove inaccurate comment that I added previously)
imported>SnakeChomp
(Arm Penalty for one/two handed weapons)
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:*fGunSpreadArmMult defaults to: -0.5
:*fGunSpreadArmMult defaults to: -0.5
:*ArmCondition is the condition of the actor's arm. A value of 0 indicates a crippled arm, a value of 1 indicates a non crippled arm.
:*ArmCondition is the condition of the actor's arm. A value of 0 indicates a crippled arm, a value of 1 indicates a non crippled arm.
:*:'''Note: '''It is not known at this time whether only the condition of the weapon arm (right arm) matters, or if the condition of both arms is used.
:*:For one handed weapons, only the condition of the right arm matters. Two handed weapons consider the condition of both of arms. Two crippled arms results in the same amount of penalty applied to one handed weapons. One crippled arm gives half the penalty.


=== Minimum Spread ===
=== Minimum Spread ===
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