Difference between revisions of "Glossary"

242 bytes added ,  02:18, 10 November 2011
m
→‎Actor: Player is an actor too.
imported>Truant
(added some more definitions and clarified some of the others)
imported>DewiMorgan
m (→‎Actor: Player is an actor too.)
 
(One intermediate revision by one other user not shown)
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== GECK Terms ==
== GECK Terms ==
====Actor====
====Actor====
*An Actor is a game object that uses AI and acts in the world on it's own.  [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are both considered Actors.  See also: [[:Category:Actor Functions|Actor Functions]]
*An Actor is a game object that uses AI and acts in the world on it's own.  The Player reference, [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are all considered Actors.  See also: [[:Category:Actor Functions|Actor Functions]]


====Base Object====
====Base Object====
* [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar.  Some of these objects serve as template objects for [[Glossary#Reference|References]].
* [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar.  Some of these objects serve as template objects for [[Glossary#Reference|References]].


====BaseID====
====Base ID====
* A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window. The Form IDs listed in the Object window are Base IDs. A Base ID is only associated with an object template in the editor, never with an instanced object in-game.
* A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window. The Form IDs listed in the Object window are Base IDs. A Base ID is only associated with an object template in the editor, never with an instanced object in-game.


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== File Types ==
== File Types ==
====BSA File====
*[[BSA Files|BSA]] (Bethesda Softworks Archive) are archives that contain resource files (meshes, textures, sounds, etc.). The GECK does not allow creation or editing of BSA files, but other tools do.
====DDS File====
====DDS File====
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images.  One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs.
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images.  One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs.
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