Difference between revisions of "GetStartingAngle"
Copied info, used the template for functions
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>PoHa! (Copied info, used the template for functions) |
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{{ | {{Function | ||
|CSWikiPage = GetStartingAngle | |||
|origin = GECK1 | |||
|summary = Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state. | |||
|name = GetStartingAngle | |||
|returnType = float | |||
|referenceType = [Object] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = axis | |||
|Value = X, Y, Z | |||
}} | |||
|example = <pre>MyObject.GetStartingAngle z</pre> | |||
Will return the original Z angle of ''MyObject''. | |||
==Notes== | |||
None | |||
==See Also== | |||
*[[GetAngle]] | |||
*[[GetStartingPos]] | |||
}} | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Movement Functions]] | [[Category:Movement Functions]] | ||
[[Category:Movement Functions (GECK 1. | [[Category:Movement Functions (GECK 1.1)]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] |