Difference between revisions of "GetStartingAngle"

567 bytes added ,  14:38, 7 February 2010
Copied info, used the template for functions
imported>Geckbot
m (Robot: Automated text replacement (-Link to TES4 Construction Set Wiki +{{Incomplete}}\n\nLink to TES4 Construction Set Wiki))
imported>PoHa!
(Copied info, used the template for functions)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetStartingAngle
|origin = GECK1
|summary = Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.
|name = GetStartingAngle
|returnType = float
|referenceType = [Object]
|arguments =
  {{FunctionArgument
  |Name = axis
  |Value = X, Y, Z
  }}
|example = <pre>MyObject.GetStartingAngle z</pre>
Will return the original Z angle of ''MyObject''.


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetStartingAngle GetStartingAngle].
==Notes==
None
 
==See Also==
*[[GetAngle]]
*[[GetStartingPos]]
 
}}


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Movement Functions]]
[[Category:Movement Functions]]
[[Category:Movement Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
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