Difference between revisions of "GetStartingAngle"

583 bytes added ,  14:38, 7 February 2010
Copied info, used the template for functions
imported>Wkilleen
 
imported>PoHa!
(Copied info, used the template for functions)
 
(3 intermediate revisions by one other user not shown)
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetStartingAngle GetStartingAngle].
{{Function
|CSWikiPage = GetStartingAngle
|origin = GECK1
|summary = Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.
|name = GetStartingAngle
|returnType = float
|referenceType = [Object]
|arguments =
  {{FunctionArgument
  |Name = axis
  |Value = X, Y, Z
  }}
|example = <pre>MyObject.GetStartingAngle z</pre>
Will return the original Z angle of ''MyObject''.
 
==Notes==
None
 
==See Also==
*[[GetAngle]]
*[[GetStartingPos]]
 
}}


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Movement Functions]]
[[Category:Movement Functions]]
[[Category:Movement Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
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