Difference between revisions of "GetPermanentActorValue"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>WarMachineDD7
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
=='''Description'''==
=='''Description'''==


Returns the permanent value, no bonus from perks, equiped items ect.
Returns the permanent value, no bonus from situational perks, equipped items, drugs, etc. Perks (e.g. Tag!) and items (e.g. skill books) that add permanent skill increases are included.


=='''Syntax'''==
=='''Syntax'''==
Line 22: Line 22:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor Value Functions]]
[[Category:Actor Value Functions]]
[[Category:Actor Value Functions (GECK 1.0)]]
[[Category:Actor Value Functions (GECK 1.1)]]

Latest revision as of 15:46, 28 August 2013

Description[edit | edit source]

Returns the permanent value, no bonus from situational perks, equipped items, drugs, etc. Perks (e.g. Tag!) and items (e.g. skill books) that add permanent skill increases are included.

Syntax[edit | edit source]

[ActorRef.]GetPermanentActorValue StatName 
[ActorRef.]GetPermAV StatName 

Examples[edit | edit source]

JohnRef.GetPermanentActorValue Barter
JohnRef.GetPermAV Barter

See Also[edit | edit source]

Stats List
ForceActorValue
GetBaseActorValue
ModActorValue
RestoreActorValue
SetActorValue