Difference between revisions of "GetKnockedState"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
Line 7: Line 7:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]

Revision as of 13:28, 15 August 2009

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Link to TES4 Construction Set Wiki: GetKnockedState.

Notes

  • If an essential actor is knocked out before recovering from PushActorAway then GetKnockedState will act as though they are still being affected by PushActorAway and will return 0.