Difference between revisions of "GetIsID"
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==='''Syntax:'''=== | |||
GetIsID ObjectID | |||
Returns 1 if the calling object is a reference to ObjectID. The parameter for this function is a base object ID, as defined in the object window. | |||
==='''Example:'''=== | |||
Begin Onequip Player ; One script for a whole set of armor | |||
if GetIsID myPowerArmor == 1 | |||
unequip myPowerArmor | |||
endif | |||
end | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |