Difference between revisions of "GetInSameCell"
note on exteriors, and getingrid
imported>Kkuhlmann |
imported>Odessa (note on exteriors, and getingrid) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Function | |||
|CSWikiPage = GetInSameCell | |||
|origin = GECK1 | |||
|summary = Returns true if the [[calling reference]] is in the same cell as the target Actor. | |||
|name = GetInSameCell | |||
|returnVal = | |||
|returnType = bool | |||
|referenceType = Actor | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = Target | |||
|Type = Actor | |||
}} | |||
|example =<pre>BuddyRef.GetInSameCell player</pre> | |||
This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise. | |||
}} | |||
== | ==Notes== | ||
[[GetInCell]] | *This function may give unexpected results if used in exteriors, as it will return false if two adjacent actors are seperated by a cell boundary. Consider using [[GetInGrid]] instead. | ||
==See Also== | |||
*[[GetInCell]] | |||
*[[GetInGrid]] | |||
*[[IsInInterior]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |