Difference between revisions of "GetFactionCombatReaction"

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{{Function
|origin = GECK1
|summary = Returns the combat reaction type between two factions.
|name = GetFactionCombatReaction
|returnType = int
|arguments =
  {{FunctionArgument
  |Name = faction
  |Type = form
  }}{{FunctionArgument
  |Name = faction
  |Type = form
  }}
}}
Return values:
*0 = Neutral: This is how all factions relate to each other by default, even if you don't specify it. Neutrals will be attacked by Very Aggressive actors.
*1 = Enemy: Enemy actors are attacked on sight by Aggressive and Very Aggressive actors.
*2 = Ally: Allies cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help an Ally in combat or not.
*3 = Friend: Friends cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help a Friend in combat or not.
==See Also==
*[[GetFactionReaction]]
*[[SetAlly]]
*[[SetEnemy]]
[[Category:Functions]]
[[Category:Functions]]
[[Category:Faction Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 16:03, 6 March 2017

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns the combat reaction type between two factions.

Syntax

[help]
(int) GetFactionCombatReaction faction:form faction:form

Return values:

  • 0 = Neutral: This is how all factions relate to each other by default, even if you don't specify it. Neutrals will be attacked by Very Aggressive actors.
  • 1 = Enemy: Enemy actors are attacked on sight by Aggressive and Very Aggressive actors.
  • 2 = Ally: Allies cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help an Ally in combat or not.
  • 3 = Friend: Friends cannot attack each other under any circumstances. An actor's Assistance setting determine whether it will help a Friend in combat or not.

See Also