Difference between revisions of "GetDetectionLevel"
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==Notes== | ==Notes== | ||
* Returns 0-3 for the levels of detection: | |||
** 0 = Lost ("Undetected") | |||
** 1 = Unseen ("Caution") | |||
** 2 = Noticed ("Danger") | |||
** 3 = Seen (flashing "Danger") | |||
==See Also== | ==See Also== |
Revision as of 02:30, 8 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDetectionLevel.
A function included in the GECK version 1.1.0.36.
Description
Used to check the current detection level for the calling actor for the TargetActor.
Syntax
(0, 1, 2, 3:int) [Actor].GetDetectionLevel target:actorRef
Example
Molerat01Ref.GetDetectionLevel player
Returns a value based upon how well the molerat detects the player.
Notes
- Returns 0-3 for the levels of detection:
- 0 = Lost ("Undetected")
- 1 = Unseen ("Caution")
- 2 = Noticed ("Danger")
- 3 = Seen (flashing "Danger")