Difference between revisions of "Fallout Script Extender"

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imported>Henning
(update FOSE compat list)
imported>Pintocat
 
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{{Template:Community_Wiki}}
[[Category: Mod Tools]]
[[Category: Mod Tools]]
[[Category:Scripting]]
[[Category:Scripting]]
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The Fallout Script Extender, also known as FOSE, is maintained by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret).
The Fallout Script Extender, also known as FOSE, is maintained by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret).


'''Current stable version:''' v1 <br>
'''Current stable version:''' v1.1 beta 9 <br>
'''Current beta version:''' v1.1 beta 9 <br>
'''Current beta version:''' v1.2 beta 2 <br>
'''Main site:''' [http://fose.silverlock.org http://fose.silverlock.org] <br>
'''Main site:''' [http://www.zenimax.com/external.php?locale=en-us&url=http://fose.silverlock.org http://fose.silverlock.org] <br>
'''Documentation:''' [http://fose.silverlock.org/fose_command_doc.html FOSE Command Documentation] <br>
'''Documentation:''' [http://www.zenimax.com/external.php?locale=en-us&url=http://fose.silverlock.org/fose_command_doc.html FOSE Command Documentation] <br>
'''Official forum thread:''' [http://www.bethsoft.com/bgsforums/index.php?showtopic=1022357 Fallout Script Extender (FOSE) v1, Thread 11]
'''Official forum thread:''' [http://www.bethsoft.com/bgsforums/index.php?showtopic=1044512 Fallout Script Extender (FOSE) v1, Thread 12]


== How it Works (or why NOT to be afraid of FOSE) ==
== How it Works (or why NOT to be afraid of FOSE) ==
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** 1.6.0.3
** 1.6.0.3
** 1.7.0.3
** 1.7.0.3
* '''FOSE v1.2 Beta 2''' adds support for the German no-gore version of 1.7.0.3.


==== Incompatible Versions ====
==== Incompatible Versions ====
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** Polish DVD version w/ SafeDisc protection
** Polish DVD version w/ SafeDisc protection
** Russian DVD version w/ StarForce protection
** Russian DVD version w/ StarForce protection
* '''Games for Windows Live (GFWL):''' when running Fallout 3 via fose_loader.exe, GWFL will be disabled automatically. GWFL functions as an anti-cheat mechanism, so it disables itself if it detects any in-memory modifications to the executable, despite the fact that Fallout has no multiplayer component. Since GWFL cannot tell the difference between the modifications we make and the modifications a cheating program would make, we will probably never be directly compatible. To download DLC and updates, simply launch Fallout normally.
* '''Games for Windows Live (GFWL):''' when running Fallout 3 via fose_loader.exe, GFWL will be disabled automatically. GFWL functions as an anti-cheat mechanism, so it disables itself if it detects any in-memory modifications to the executable, despite the fact that Fallout has no multiplayer component. Since GFWL cannot tell the difference between the modifications we make and the modifications a cheating program would make, we will probably never be directly compatible. To download DLC and updates, simply launch Fallout normally.
** '''A note on DLC:''' by loading Fallout3.exe instead of fose_loader.exe, you can still download DLC and updates through Live. If you have DLC, you will need to move the DLC files into the Data directory located in the Fallout 3 installation folder.
** '''A note on DLC:''' by loading Fallout3.exe instead of fose_loader.exe, you can still download DLC and updates through Live. If you have DLC, you will need to move the DLC files into the Data directory located in the Fallout 3 installation folder.
** '''A note on saved games:''' since Live stores save files in a separate folder when active, users will need to move their save games from their user profile folder in the '''My Documents''' folder to the main '''Saves''' folder in order to access them.
** '''A note on saved games:''' since Live stores save files in a separate folder when active, users will need to move their save games from their user profile folder in the '''My Documents''' folder to the main '''Saves''' folder in order to access them.
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