Difference between revisions of "Fallout Script Extender"

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The Fallout Script Extender is also known as FOSE.
The Fallout Script Extender, also known as FOSE, is maintained by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret).


'''Current Version:''' v1<br />
'''Current stable version:''' v1 <br>
'''Main site:''' [http://fose.silverlock.org http://fose.silverlock.org]<br />
'''Current beta version:''' v1.1 beta 2 <br>
'''Documentation:''' [http://fose.silverlock.org/fose_command_doc.html FOSE Command Documentation]<br />
'''Main site:''' [http://fose.silverlock.org http://fose.silverlock.org] <br>
'''Documentation:''' [http://fose.silverlock.org/fose_command_doc.html FOSE Command Documentation] <br>
'''Official forum thread:''' [http://www.bethsoft.com/bgsforums/index.php?showtopic=963756&hl=fose Fallout Script Extender (FOSE) v1, Thread 9]


[[Category: Mod Tools]]
[[Category: Mod Tools]]




 
== How it Works (or why NOT to be afraid of FOSE) ==
== How It Works (AKA why NOT to be afraid of FOSE) ==
FOSE does '''not''' edit your Fallout3.exe in any way, and as such is '''not dangerous''' to use at all.  It works by running the .exe and then patching it while it is '''in memory''' in order to add in new scripting functions.
FOSE does '''not''' edit your Fallout3.exe in any way, and as such is '''not dangerous''' to use at all.  It works by running the .exe and then patching it while it is '''in memory''' in order to add in new scripting functions.


== How to use FOSE with the GECK ==
== How to use FOSE with the GECK ==
Scripts written with these new commands must be created via the G.E.C.K. after it is launched via fose_loader.  Open a command prompt window, navigate to your Fallout 3 install direcory, and type "fose_loader.exe -editor".
Scripts written with FOSE's new functions must be created via the GECK after it's been loaded through fose_loader.exe. To use FOSE with the GECK:
 
# Extract fose_loader.exe and the necessary dll files to your Fallout 3 directory.
Alternately you can create a shortcut to fose_loader.exe, open the properties window and add "-editor" to the Target field. The normal editor can open plugins with these extended scripts, but it cannot recompile them and will give errors if you try.
# Open a command prompt window and navigate to that directory.
 
# Type this into the command prompt:
'''NOTE:''' If a mod uses FOSE commands as conditionals then the GECK must be started via fose_loader.exe in order to open the mod.
<blockquote>
fose_loader.exe -editor
</blockquote>
A more convenient method is to automate this command through a shortcut:
# Create a shortcut to fose_loader.exe.
# Right-click on the shortcut and open the properties window.
# Add "-editor" to the Target field.
'''Note:''' the normal editor can open plugins with extended scripts, but will give errors if it tries to recompile them.


== Compatibility ==
== Compatibility ==
FOSE works with the 1.1.0.35 DVD and Steam versions of Fallout 3.
==== Compatible Versions ====
 
* FOSE v1 (Stable) supports the DVD and Steam version patched to 1.1.0.35.
FOSE works with the DVD version of Fallout 3, as well as the Steam version. It does not work with the Direct2Drive version since that .exe is encrypted. Support '''cannot''' and '''will not''' be added for the D2D version as decrypting the .exe is '''illegal'''.
* FOSE v1.1 (Beta 2) supports the DVD and Steam version patched to 1.0.0.15, 1.1.0.35, and 1.0.4.6.
:'''Note:''' in order for FOSE to work properly with 1.0.0.15, a specialized dll file needs to be placed in the Fallout 3 directory. It can be downloaded [http://fose.silverlock.org/beta/fose_v1_1_beta2_10015.zip here].


== Notes ==
==== Incompatible Versions ====
* FOSE is currently incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. It appears that Live periodically checks the cryptographic signature of the Fallout runtime. If the signature doesn't validate properly, Live fails. Support is currently under investigation. It will still work fine when run without FOSE, so don't worry about issues if future features end up being tied to Live (buying DLC, etc).
* FOSE is not compatible with the original, unpatched DVD or Steam version.
* With the above situation, users will need to move their save games from their user profile folder in the '''My Documents''' folder to the main '''Saves''' folder in order to access them.
* FOSE is not compatible with the Direct2Drive (D2D) or the Russian version of Fallout 3 protected by StarForce. FOSE will never be compatible with these versions, as they are encrypted and it would be illegal to break the encryption.
* FOSE is currently incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. It appears that Live periodically checks the cryptographic signature of the Fallout runtime. If the signature doesn't validate properly, Live fails. Because of this, it is unlikely that FOSE will be directly compatible with Live in the foreseeable future. However, by loading Fallout3.exe instead of fose_loader.exe, you can still download DLC and updates through Live.
:'''Note:''' since Live stores save files in a separate folder when active, users will need to move their save games from their user profile folder in the '''My Documents''' folder to the main '''Saves''' folder in order to access them.
* FOSE currently does not support the Austria/Germany versions of 1.4.0.6. If you are using Steam, make sure to temporarily disable auto-update on Fallout.

Revision as of 08:33, 25 March 2009

The Fallout Script Extender, also known as FOSE, is maintained by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret).

Current stable version: v1
Current beta version: v1.1 beta 2
Main site: http://fose.silverlock.org
Documentation: FOSE Command Documentation
Official forum thread: Fallout Script Extender (FOSE) v1, Thread 9


How it Works (or why NOT to be afraid of FOSE)

FOSE does not edit your Fallout3.exe in any way, and as such is not dangerous to use at all. It works by running the .exe and then patching it while it is in memory in order to add in new scripting functions.

How to use FOSE with the GECK

Scripts written with FOSE's new functions must be created via the GECK after it's been loaded through fose_loader.exe. To use FOSE with the GECK:

  1. Extract fose_loader.exe and the necessary dll files to your Fallout 3 directory.
  2. Open a command prompt window and navigate to that directory.
  3. Type this into the command prompt:

fose_loader.exe -editor

A more convenient method is to automate this command through a shortcut:

  1. Create a shortcut to fose_loader.exe.
  2. Right-click on the shortcut and open the properties window.
  3. Add "-editor" to the Target field.

Note: the normal editor can open plugins with extended scripts, but will give errors if it tries to recompile them.

Compatibility

Compatible Versions

  • FOSE v1 (Stable) supports the DVD and Steam version patched to 1.1.0.35.
  • FOSE v1.1 (Beta 2) supports the DVD and Steam version patched to 1.0.0.15, 1.1.0.35, and 1.0.4.6.
Note: in order for FOSE to work properly with 1.0.0.15, a specialized dll file needs to be placed in the Fallout 3 directory. It can be downloaded here.

Incompatible Versions

  • FOSE is not compatible with the original, unpatched DVD or Steam version.
  • FOSE is not compatible with the Direct2Drive (D2D) or the Russian version of Fallout 3 protected by StarForce. FOSE will never be compatible with these versions, as they are encrypted and it would be illegal to break the encryption.
  • FOSE is currently incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. It appears that Live periodically checks the cryptographic signature of the Fallout runtime. If the signature doesn't validate properly, Live fails. Because of this, it is unlikely that FOSE will be directly compatible with Live in the foreseeable future. However, by loading Fallout3.exe instead of fose_loader.exe, you can still download DLC and updates through Live.
Note: since Live stores save files in a separate folder when active, users will need to move their save games from their user profile folder in the My Documents folder to the main Saves folder in order to access them.
  • FOSE currently does not support the Austria/Germany versions of 1.4.0.6. If you are using Steam, make sure to temporarily disable auto-update on Fallout.