Difference between revisions of "FWeaponConditionReloadJamXX"
Add default values
imported>SnakeChomp (New page: These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You...) |
imported>SnakeChomp (Add default values) |
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There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon. | There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon. | ||
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam. | |||
{| | {| | ||
! Setting !! Condition Range | ! Setting !! Condition Range !! Default value | ||
|- | |- | ||
| fWeaponConditionReloadJam1 || 0%-10% | | fWeaponConditionReloadJam1 || 0%-10% || 1 | ||
|- | |- | ||
| fWeaponConditionReloadJam2 || 10%-20% | | fWeaponConditionReloadJam2 || 10%-20% || 0.75 | ||
|- | |- | ||
| fWeaponConditionReloadJam3 || 20%-30% | | fWeaponConditionReloadJam3 || 20%-30% || 0.5 | ||
|- | |- | ||
| fWeaponConditionReloadJam4 || 30%-40% | | fWeaponConditionReloadJam4 || 30%-40% || 0.25 | ||
|- | |- | ||
| fWeaponConditionReloadJam5 || 40%-50% | | fWeaponConditionReloadJam5 || 40%-50% || 0.1 | ||
|- | |- | ||
| fWeaponConditionReloadJam6 || 50%-60% | | fWeaponConditionReloadJam6 || 50%-60% || 0 | ||
|- | |- | ||
| fWeaponConditionReloadJam7 || 60%-70% | | fWeaponConditionReloadJam7 || 60%-70% || 0 | ||
|- | |- | ||
| fWeaponConditionReloadJam8 || 70%-80% | | fWeaponConditionReloadJam8 || 70%-80% || 0 | ||
|- | |- | ||
| fWeaponConditionReloadJam9 || 80%-90% | | fWeaponConditionReloadJam9 || 80%-90% || 0 | ||
|- | |- | ||
| fWeaponConditionReloadJam10 || 90%-100% | | fWeaponConditionReloadJam10 || 90%-100% || 0 | ||
|} | |} |