Difference between revisions of "FWeaponConditionReloadJamXX"

255 bytes added ,  00:49, 14 December 2008
Add default values
imported>SnakeChomp
(New page: These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You...)
 
imported>SnakeChomp
(Add default values)
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There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.


{|
{|
! Setting !! Condition Range
! Setting !! Condition Range !! Default value
|-
|-
| fWeaponConditionReloadJam1 || 0%-10%
| fWeaponConditionReloadJam1 || 0%-10% || 1
|-
|-
| fWeaponConditionReloadJam2 || 10%-20%
| fWeaponConditionReloadJam2 || 10%-20% || 0.75
|-
|-
| fWeaponConditionReloadJam3 || 20%-30%
| fWeaponConditionReloadJam3 || 20%-30% || 0.5
|-
|-
| fWeaponConditionReloadJam4 || 30%-40%
| fWeaponConditionReloadJam4 || 30%-40% || 0.25
|-
|-
| fWeaponConditionReloadJam5 || 40%-50%
| fWeaponConditionReloadJam5 || 40%-50% || 0.1
|-
|-
| fWeaponConditionReloadJam6 || 50%-60%
| fWeaponConditionReloadJam6 || 50%-60% || 0
|-
|-
| fWeaponConditionReloadJam7 || 60%-70%
| fWeaponConditionReloadJam7 || 60%-70% || 0
|-
|-
| fWeaponConditionReloadJam8 || 70%-80%
| fWeaponConditionReloadJam8 || 70%-80% || 0
|-
|-
| fWeaponConditionReloadJam9 || 80%-90%
| fWeaponConditionReloadJam9 || 80%-90% || 0
|-
|-
| fWeaponConditionReloadJam10 || 90%-100%
| fWeaponConditionReloadJam10 || 90%-100% || 0
|}
|}
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