Difference between revisions of "FCombatDistance"

53 bytes added ,  00:16, 10 August 2010
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It should be noted that this is also the distance which melee attackers have to close before being able to do damage.
It should be noted that this is also the distance which melee attackers have to close before being able to do damage.


Example: Default setting of 128: Melee Attacker damages player when closer than 128.
Examples:  
Example: 256: Melee Attacker damages player when closer than 256.
Default setting of 128: Melee Attacker damages player when closer than 128.
 
256: Melee Attacker damages player when closer than 256.
 
1000: Melee Attacker damages player when closer than 1000
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