Difference between revisions of "FCombatDistance"
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imported>Otm (New page: This setting sets the minimum distance that an actor will approach the player during combat. If the actor happens to get closer for some reason, he/she will back away as soon as possible. ...) |
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This setting sets the minimum distance that an actor will approach the player during combat. If the actor happens to get closer for some reason, he/she will back away as soon as possible. | This setting sets the minimum distance that an actor will approach the player during combat. If the actor happens to get closer for some reason, he/she will back away as soon as possible. | ||
It should be noted that this is also the distance which melee attackers have to close before being able to do damage. | It should be noted that this is also the distance which melee attackers have to close before being able to do damage. | ||
Examples: | |||
Default setting of 128: Melee Attacker damages player when closer than 128. | |||
256: Melee Attacker damages player when closer than 256. | |||
1000: Melee Attacker damages player when closer than 1000 |