Difference between revisions of "Experience Settings"

1,470 bytes added ,  22:16, 31 July 2012
no edit summary
imported>SnakeChomp
(Add settings for hacking, lockpicking, and killing stuff)
imported>Grail Quest
 
(4 intermediate revisions by 3 users not shown)
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|Name = iXPBase
|Name = iXPBase
|Default = 200
|Default = 200
|Description = Used to calculate experience required to level
|Description = The base number of XP between levels.
}}
}}
{{SettingGroupSetting
{{SettingGroupSetting
|Name = iXPBumpBase
|Name = iXPBumpBase
|Default = 150
|Default = 150
|Description = Used to calculate experience required to level
|Description = The number of XP between levels increases by this amount each level.
}}
}}
{{SettingGroupFooter}}
{{SettingGroupFooter}}


== Experience Rewards ==
== Experience Rewards ==
=== Discovery ===
{{SettingGroupHeader}}
{{SettingGroupSetting
|Name = iXPRewardDiscoverMapMarker
|Default = 10
|Description = XP rewarded when discovering a map location.
}}
{{SettingGroupSetting
|Name = iXPRewardDiscoverSecretArea
|Default = 10
|Description = XP rewarded when discovering a secret area (''What constitutes a secret area?'' --[[User:SnakeChomp|SnakeChomp]] 02:54, 11 January 2009 (UTC))
}}
{{SettingGroupFooter}}


=== Hacking Terminals ===
=== Hacking Terminals ===
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|Name = iXPLevelKillNPCVeryEasy
|Name = iXPLevelKillNPCVeryEasy
|Default = 0
|Default = 0
|Description = The highest level NPC that will be considered "very easy" in difficulty. '''Note:''' The default value of 0 for this setting and the default value of 1 for iXPLevelKillNPCEasy means that no NPCs are considered to be "very easy" using default settings.
|Description = The highest level NPC that will be considered "very easy" in difficulty. '''Note:''' The default value of 0 for this setting means that no NPCs are considered to be "very easy" using default settings.
}}
}}
{{SettingGroupSetting
{{SettingGroupSetting
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|Name = iXPRewardKillNPCAverage
|Name = iXPRewardKillNPCAverage
|Default = 20
|Default = 20
|Description = XP gained for killing an NPC considered to be "normal" in difficulty
|Description = XP gained for killing an NPC considered to be "average" in difficulty
}}
}}
{{SettingGroupSetting
{{SettingGroupSetting
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|Default = 12
|Default = 12
|Description = The highest level ceature that can be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature.
|Description = The highest level ceature that can be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature.
}}
{{SettingGroupFooter}}
{{SettingGroupHeader
|Name = General
|Description = Settings which affect iXPRewardKillNPC___ and iXPRewardKillOpponent___ awards. In Fallout: New Vegas, FalloutNV.esm sets these all to 1.0 so there is no XP bonus for playing at a higher combat difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPE
|Default = 0.75
|Description = Experience gained is multiplied by this value when playing on Easy difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPH
|Default = 1.5
|Description = Experience gained is multiplied by this value when playing on Hard difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPN
|Default = 1.0
|Description = Experience gained is multiplied by this value when playing on Normal difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPVE
|Default = 0.5
|Description = Experience gained is multiplied by this value when playing on Very Easy difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPVH
|Default = 2.0
|Description = Experience gained is multiplied by this value when playing on Very Hard difficulty.
}}
}}
{{SettingGroupFooter}}
{{SettingGroupFooter}}
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