Difference between revisions of "Experience Settings"
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imported>SnakeChomp (Add settings for hacking, lockpicking, and killing stuff) |
imported>Grail Quest |
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(4 intermediate revisions by 3 users not shown) | |||
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|Name = iXPBase | |Name = iXPBase | ||
|Default = 200 | |Default = 200 | ||
|Description = | |Description = The base number of XP between levels. | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
|Name = iXPBumpBase | |Name = iXPBumpBase | ||
|Default = 150 | |Default = 150 | ||
|Description = | |Description = The number of XP between levels increases by this amount each level. | ||
}} | }} | ||
{{SettingGroupFooter}} | {{SettingGroupFooter}} | ||
== Experience Rewards == | == Experience Rewards == | ||
=== Discovery === | |||
{{SettingGroupHeader}} | |||
{{SettingGroupSetting | |||
|Name = iXPRewardDiscoverMapMarker | |||
|Default = 10 | |||
|Description = XP rewarded when discovering a map location. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = iXPRewardDiscoverSecretArea | |||
|Default = 10 | |||
|Description = XP rewarded when discovering a secret area (''What constitutes a secret area?'' --[[User:SnakeChomp|SnakeChomp]] 02:54, 11 January 2009 (UTC)) | |||
}} | |||
{{SettingGroupFooter}} | |||
=== Hacking Terminals === | === Hacking Terminals === | ||
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|Name = iXPLevelKillNPCVeryEasy | |Name = iXPLevelKillNPCVeryEasy | ||
|Default = 0 | |Default = 0 | ||
|Description = The highest level NPC that will be considered "very easy" in difficulty. '''Note:''' The default value of 0 for this setting | |Description = The highest level NPC that will be considered "very easy" in difficulty. '''Note:''' The default value of 0 for this setting means that no NPCs are considered to be "very easy" using default settings. | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
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|Name = iXPRewardKillNPCAverage | |Name = iXPRewardKillNPCAverage | ||
|Default = 20 | |Default = 20 | ||
|Description = XP gained for killing an NPC considered to be " | |Description = XP gained for killing an NPC considered to be "average" in difficulty | ||
}} | }} | ||
{{SettingGroupSetting | {{SettingGroupSetting | ||
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|Default = 12 | |Default = 12 | ||
|Description = The highest level ceature that can be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature. | |Description = The highest level ceature that can be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature. | ||
}} | |||
{{SettingGroupFooter}} | |||
{{SettingGroupHeader | |||
|Name = General | |||
|Description = Settings which affect iXPRewardKillNPC___ and iXPRewardKillOpponent___ awards. In Fallout: New Vegas, FalloutNV.esm sets these all to 1.0 so there is no XP bonus for playing at a higher combat difficulty. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fDiffMultXPE | |||
|Default = 0.75 | |||
|Description = Experience gained is multiplied by this value when playing on Easy difficulty. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fDiffMultXPH | |||
|Default = 1.5 | |||
|Description = Experience gained is multiplied by this value when playing on Hard difficulty. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fDiffMultXPN | |||
|Default = 1.0 | |||
|Description = Experience gained is multiplied by this value when playing on Normal difficulty. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fDiffMultXPVE | |||
|Default = 0.5 | |||
|Description = Experience gained is multiplied by this value when playing on Very Easy difficulty. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fDiffMultXPVH | |||
|Default = 2.0 | |||
|Description = Experience gained is multiplied by this value when playing on Very Hard difficulty. | |||
}} | }} | ||
{{SettingGroupFooter}} | {{SettingGroupFooter}} |