Difference between revisions of "Experience Settings"

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imported>SnakeChomp
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imported>Grail Quest
 
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{{Bc|Settings}}
{{Bc|Settings}}


  Experience To Level = Level * iXPBase + (Level - 1) * iXPBumpBase)
== Experience required to level up ==
  Experience needed for level n = (n - 1) * ((n - 2) / 2 * iXPBumpBase + iXPBase)


{{SettingGroupHeader}}
{{SettingGroupHeader}}
Line 7: Line 8:
|Name = iXPBase
|Name = iXPBase
|Default = 200
|Default = 200
|Description = Used to calculate experience required to level
|Description = The base number of XP between levels.
}}
}}
{{SettingGroupSetting
{{SettingGroupSetting
|Name = iXPBumpBase
|Name = iXPBumpBase
|Default = 150
|Default = 150
|Description = Used to calculate experience required to level
|Description = The number of XP between levels increases by this amount each level.
}}
{{SettingGroupFooter}}
 
== Experience Rewards ==
 
=== Discovery ===
 
{{SettingGroupHeader}}
{{SettingGroupSetting
|Name = iXPRewardDiscoverMapMarker
|Default = 10
|Description = XP rewarded when discovering a map location.
}}
{{SettingGroupSetting
|Name = iXPRewardDiscoverSecretArea
|Default = 10
|Description = XP rewarded when discovering a secret area (''What constitutes a secret area?'' --[[User:SnakeChomp|SnakeChomp]] 02:54, 11 January 2009 (UTC))
}}
{{SettingGroupFooter}}
 
=== Hacking Terminals ===
 
{{SettingGroupHeader}}
{{SettingGroupSetting
|Name = iXPRewardHackComputerVeryEasy
|Default = 20
|Description = XP gained for hacking a "very easy" terminal.
}}
{{SettingGroupSetting
|Name = iXPLevelHackComputerVeryEasy
|Default = 0
|Description = This setting determines what terminals are considered to be "very easy" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardHackComputerEasy
|Default = 30
|Description = XP gained for hacking an "easy" terminal.
}}
{{SettingGroupSetting
|Name = iXPLevelHackComputerEasy
|Default = 1
|Description = This setting determines what terminals are considered to be "easy" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardHackComputerAverage
|Default = 40
|Description = XP gained for hacking an "average" terminal.
}}
{{SettingGroupSetting
|Name = iXPLevelHackComputerAverage
|Default = 2
|Description = This setting determines what terminals are considered to be "average" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardHackComputerHard
|Default = 50
|Description = XP gained for hacking a "hard" terminal.
}}
{{SettingGroupSetting
|Name = iXPLevelHackComputerHard
|Default = 3
|Description = This setting determines what terminals are considered to be "hard" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardHackComputerVeryHard
|Default = 60
|Description = XP gained for hacking a "very hard" terminal.
}}
{{SettingGroupSetting
|Name = iXPLevelHackComputerVeryHard
|Default = 4
|Description = This setting determines what terminals are considered to be "very hard" when rewarding XP.
}}
{{SettingGroupFooter}}
 
=== Lockpicking ===
 
{{SettingGroupHeader}}
{{SettingGroupSetting
|Name = iXPRewardPickLockVeryEasy
|Default = 20
|Description = XP gained for picking a "very easy" lock.
}}
{{SettingGroupSetting
|Name = iXPLevelPickLockVeryEasy
|Default = 0
|Description = This setting determines what locks are considered to be "very easy" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardPickLockEasy
|Default = 30
|Description = XP gained for picking an "easy" lock.
}}
{{SettingGroupSetting
|Name = iXPLevelPickLockEasy
|Default = 1
|Description = This setting determines what locks are considered to be "easy" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardPickLockAverage
|Default = 40
|Description = XP gained for picking an "average" lock.
}}
{{SettingGroupSetting
|Name = iXPLevelPickLockAverage
|Default = 2
|Description = This setting determines what locks are considered to be "average" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardPickLockHard
|Default = 50
|Description = XP gained for picking a "hard" lock.
}}
{{SettingGroupSetting
|Name = iXPLevelPickLockHard
|Default = 3
|Description = This setting determines what locks are considered to be "hard" when rewarding XP.
}}
{{SettingGroupSetting
|Name = iXPRewardPickLockVeryHard
|Default = 60
|Description = XP gained for picking a "very hard" lock.
}}
{{SettingGroupSetting
|Name = iXPLevelPickLockVeryHard
|Default = 4
|Description = This setting determines what locks are considered to be "very hard" when rewarding XP.
}}
{{SettingGroupFooter}}
 
=== Killing ===
 
{{Setting
|Name = iXPDeathRewardHealthThreshold
|Default = 40
|Description = If another actor damages an enemy, you will not gain XP from killing it unless you do this much damage as a ratio of total health. At default value, you must do at least 40% damage to the enemy to gain XP.
}}
 
{{SettingGroupHeader
|Name = NPCs
|Description = NPCs include raiders and other humanoids that fall into the "NPC" category in the GECK.
}}
{{SettingGroupSetting
|Name = iXPRewardKillNPCVeryEasy
|Default = 0
|Description = XP gained for killing an NPC considered to be "easy" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPLevelKillNPCVeryEasy
|Default = 0
|Description = The highest level NPC that will be considered "very easy" in difficulty. '''Note:''' The default value of 0 for this setting means that no NPCs are considered to be "very easy" using default settings.
}}
{{SettingGroupSetting
|Name = iXPRewardKillNPCEasy
|Default = 10
|Description = XP gained for killing an NPC considered to be "easy" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillNPCEasy
|Default = 1
|Description = The highest level NPC that will be considered "easy" in difficulty. '''Note:''' This means that only level 1 NPCs are considered easy difficulty; level 2 NPCs are average difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillNPCAverage
|Default = 20
|Description = XP gained for killing an NPC considered to be "average" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillNPCAverage
|Default = 7
|Description = The highest level NPC that will be considered "average" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillNPCHard
|Default = 30
|Description = XP gained for killing an NPC considered to be "hard" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillNPCHard
|Default = 10
|Description = The highest level NPC that will be considered "hard" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillNPCVeryHard
|Default = 50
|Description = XP gained for killing an NPC considered to be "very hard" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillNPCVeryHard
|Default = 13
|Description = The highest level NPC that will be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. NPCs higher level than this setting will still give an XP reward for a "very hard" creature.
}}
{{SettingGroupFooter}}
 
{{SettingGroupHeader
|Name = Creatures
|Description = Creatures include animals, '''supermutants''', and anything else that falls into the "Creatures" category in the GECK.
}}
{{SettingGroupSetting
|Name = iXPRewardKillOpponentVeryEasy
|Default = 1
|Description = XP gained for killing a creature considered to be "very easy" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPLevelKillCreatureVeryEasy
|Default = 1
|Description = The highest level ceature that can be considered "very easy" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillOpponentEasy
|Default = 5
|Description = XP gained for killing a creature considered to be "easy" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillCreatureEasy
|Default = 3
|Description = The highest level ceature that can be considered "easy" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillOpponentAverage
|Default = 10
|Description = XP gained for killing a creature considered to be "normal" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillCreatureAverage
|Default = 6
|Description = The highest level ceature that can be considered "average" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillOpponentHard
|Default = 25
|Description = XP gained for killing a creature considered to be "hard" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillCreatureHard
|Default = 9
|Description = The highest level ceature that can be considered "hard" in difficulty.
}}
{{SettingGroupSetting
|Name = iXPRewardKillOpponentVeryHard
|Default = 50
|Description = XP gained for killing a creature considered to be "very hard" in difficulty
}}
{{SettingGroupSetting
|Name = iXPLevelKillCreatureVeryHard
|Default = 12
|Description = The highest level ceature that can be considered "very hard" in difficulty. '''Note:''' There is no difficulty level above "very hard", so this setting is effectively ignored. Creatures higher level than this setting will still give an XP reward for a "very hard" creature.
}}
{{SettingGroupFooter}}
 
{{SettingGroupHeader
|Name = General
|Description = Settings which affect iXPRewardKillNPC___ and iXPRewardKillOpponent___ awards. In Fallout: New Vegas, FalloutNV.esm sets these all to 1.0 so there is no XP bonus for playing at a higher combat difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPE
|Default = 0.75
|Description = Experience gained is multiplied by this value when playing on Easy difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPH
|Default = 1.5
|Description = Experience gained is multiplied by this value when playing on Hard difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPN
|Default = 1.0
|Description = Experience gained is multiplied by this value when playing on Normal difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPVE
|Default = 0.5
|Description = Experience gained is multiplied by this value when playing on Very Easy difficulty.
}}
{{SettingGroupSetting
|Name = fDiffMultXPVH
|Default = 2.0
|Description = Experience gained is multiplied by this value when playing on Very Hard difficulty.
}}
}}
{{SettingGroupFooter}}
{{SettingGroupFooter}}
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