Difference between revisions of "Event Handling"

64 bytes added ,  11:03, 22 November 2014
+note its in nvse 4.6
imported>Odessa
(created. source obse docs, loverlab tut, me)
 
imported>Odessa
(+note its in nvse 4.6)
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Event handling is added by NVSE 4.6, and was ported from OBSE.
Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game.  
Events include block types found in object scripts, such as "OnHit", "OnDeath", and so on, as well as other events involving loading, saving, and exiting the game.  


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